The Armour Table

The Cloaks Table
Armour Table Description
Armour Screenshots Solicited
Armour Configurator

Known to be missing from the table:

Unfortunately updating the list with the new armours is not very high on my priority list at the moment, even though I would really like to see how the new Shadow Lands armours fit in. If you are willing to contribute to the project, please let me know. ShadowLands armours present special challenges for listing, because by and large they do not fit the formula that older RK armours used. I've started to spreadsheet them all, and it is clearly more complex considering how to list them.

Armour Type Pic Projectile Energy Melee Cold Fire Chemical Poison Radiation TOTAL STAT 1 STAT 2 Specials
Living Dragon 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 2.462 (2.0- 3.0) 19.692 Martial Arts STA Dragon footnote; Many specials; Made via tradeskill from Tarasque loot; QL100 only; Level req 100-130; No gloves
Abaddon Chassis, with Nano upgrade   2.089 2.268 2.268 1.804 2.482 2.089 2.0896 2.268 17.357 STA STR Abaddon footnote; +Max Health; +Nano resist, +NCU Memory, +Offense, +Damage, +Experience, +Reflect; Soldier only; Level req 160; Nodrop
Abaddon Chassis, base   2.036 2.214 2.214 1.75 2.429 2.036 2.036 2.214 16.929 STA STR Abaddon footnote; +Max Health; +Nano resist, +NCU Memory, +Offense, +Damage, +Experience, +Reflect; Soldier only; Level req 160; Nodrop
Azure Reveries 1.536 (1.75) 1.554 (1.688) 1.536 (1.75) 1.536 (1.70) 1.536 (1.70) 1.536 (1.833) 1.554 (1.75) 1.554 (1.688) 12.342 STA   Azure footnote; Many specials; Drops from the named ubermobs at Primus Camp; Level req 175; Nodrop
Omni-Pol Elite Battle Suit   1.786 1.786 1.786 1.563 1.563 0.446 1.563 1.563 12.056 AGI STR -Duck/dodge/evade, -Run speed, add nano cost; Omni only
Omni-Med Battle   1.518 (1.60) 1.518 (1.60) 1.518 (1.60) 1.202 (1.156- 1.25) 1.518 (1.60) 1.416 (1.217- 1.50) 1.518 (1.60) 1.518 (1.60) 11.726 STA PSY Omni-Med Battle footnote; +NCU Memory, +First Aid, +Treatment; Helmet +Nano, +Psy; Body +Nano, +Int; Sleeves +Nano, Nano Init; Gloves +Nano, +Pharm; Pants +Health, +Sense, +BioMet; Boots +Health, +Agi, +Run; Omni only; Doc only; QL200 only; Title 6 req; Nodrop
Omni-Armed Forces   1.518 (1.60) 1.518 (1.60) 1.518 (1.60) 1.139 (1.125- 1.60) 1.518 (1.60) 1.446 (1.167- 1.50) 1.518 (1.60) 1.518 (1.60) 11.693 STA STR Supply Master footnote; Many specials; Omni only; QL200 only; Title 6 req; Reward from Eels in Avalon; Nodrop
Superior Sentinel   1.518 (1.60) 1.518 (1.60) 1.518 (1.60) 1.518 (1.60) 1.139 (1.125- 1.60) 1.446 (1.167- 1.50) 1.518 (1.60) 1.518 (1.60) 11.693 STR AGI Supply Master footnote; Many specials; Clan only; QL200 only; Title 6 req; Reward from Smug in Wailing Wastes; Nodrop
Yearning   0.964 (0.875 - 1.0) 1.446 (1.313 - 1.5) 0.964 (0.875 - 1.0) 1.446 (1.313 - 1.5) 1.446 (1.313 - 1.5) 1.446 (1.313 - 1.5) 1.446 (1.313 - 1.5) 1.446 (1.313 - 1.5) 10.607 PSY PsyMod Head +SenseImp, +Nano; Body +SpaceTime, +Health; Sleeves +MatMet, +Nano Init; Gloves +Nanoprog, +Bow; Legs +BioMet, +Dodge; Boots +MatCrea; MP only; Omni/Neutral only; Most pieces are consistent with the basic formula, providing very nice 1.5 factors across most damage types, but the body falls short bringing down the overall score; Drops from medusas
Desert Scorpiod Battle Suit   1.786 1.786 1.786 1.563 1.563 1.116 0.446 0.446 10.492 AGI STR -Duck/dodge/evade, -Run speed, add nano cost; +Max Health, +most weapons skills, +Multi wield, +First Aid; Level req
Desert Battle Suit   1.786 1.786 1.786 1.563 1.563 1.116 0.446 0.446 10.492 AGI STR -Duck/dodge/evade, -Run speed, add nano cost
Omni-Pol Battle Suit   1.786 1.786 1.786 0.446 0.446 1.563 1.116 1.563 10.492 AGI STR -Duck/dodge/evade, -Run speed, add nano cost; Omni only
Cyborg Death Squad 1.50 1.50 1.25 1.25 1.25 1.50 1.25 0.50 10.0 SEN AGI Boots +Run Speed, Gloves +B&E/Trap Disarm, Helmet +SenseImp, +Perception, +Comp Lit, Legs +Duck/Dodge, Sleeves +Ranged Init, Body +Hitpoints; Fixer only; Cyborg drop
Unhallowed Carapace of the Infernal Tyrant   1.329 (1.288 - 1.4) 1.189 (1.143 - 1.29) 1.329 (1.288 - 1.4) 1.189 (1.143 - 1.29) 1.329 (1.288 - 1.4) 0.793 (0.713 - 1.0) 1.189 (1.143 - 1.29) 1.329 (1.288 - 1.4) 9.674 STR AGI Infernal Tyrant footnote; +All nano skills, +1He, +Pistol, +Damage, +NCU, +Health, +Offence, +Heal Delta; Adventurer only; QL SPECIAL only; Level req 150; Made by adding Hezak's Ichor of the Immortal One to the regular Carapace of the Infernal Tyrant; Nodrop
Bronto Hide 1.263 0.763 1.4 1.263 1.263 1.4 1.363 0.763 9.478 STA INT +Max Nano; Made via tradeskill from hunted brontos or team mission loot
Notum Saturated Metaplast   1.079 (1.063 - 1.167) 1.079 (1.063 - 1.167) 1.079 (1.063 - 1.167) 1.079 (1.063 - 1.167) 1.079 (1.063 - 1.167) 1.50 1.50 1.079 (1.063 - 1.167) 9.471 INT AGI/STA +All nano skills, +Max Nano, +Nano Init; Body is the weakest factors, boots the strongest; NT only, currently only around QL50-60?; Made via tradeskill from boss loot?
Shadowfade 1.250 1.250 1.250 1.097 1.097 1.250 1.097 1.097 9.388 AGI SEN Shadowfade footnote; +Conceal; Body/Pants +Rifle; Boots/Gloves +Aimed Shot; Helmet +Rifle, +Aimed Shot; Agent only; QL SPECIAL only (see note); Temple of Three Winds loot
Barter   1.125 1.50 1.50 1.125 1.125 0.375 1.50 1.125 9.375 INT PSY Boots +Duck, Pants +Vehicle Air, Body +Max Health/Comp Lit; Sleeves +Nano Init, Gloves +EE/QuantumFT/Chemistry, Helmet +Max Nano; Trader only; Made via tradeskill from Nano Armour
CAS Symbiotic 1.125 1.50 1.50 0.375 1.50 1.125 1.125 1.125 9.375 STA STR Boots +Run Speed; Pants +Dodge/Evade; Body +Max Health; Sleeves +Sleeves +Melee/Ranged/Phys Inits; Gloves +First Aid; Helmet +NCU Memory, +Perception, +Max Nano; Made via tradeskill from Graft Armour
Metallic Mantis 1.50 1.50 1.50 1.125 0.75 1.125 1.125 0.75 9.375 AGI STR All parts +Proj Damage, +Energy Damage, +First Aid; Boots +Run Speed; Pants +Dodge; Body +Max Health; Sleeves +Ranged Init; Gloves +Swim (puh-LEEZE); Helmet +Max Nano ; Made via tradeskill from Mantis parts
Gloomfall 1.250 1.250 1.094 (1.222) 1.094 1.094 (1.222) 1.250 1.094 1.094 9.289 AGI SEN Gloomfall footnote; +Max Health, +NCU Memory, +Rifle, +Aimed Shot, +Conceal, +Damage; Agent only; QL SPECIAL only (see note); Inner Sanctum third floor loot
Carbonum Plate 1.25 0.625 1.50 1.25 1.25 1.50 1.25 0.625 9.250 STA AGI +NCU Memory, +Nano Init; Made via tradeskill; Storm Carb adds nano resistance and Omni Carb adds health but they keep the same armour class.
Junkmetal   1.5 1.25 1.25 0.62 (0.6 - 0.625) 0.62 (0.6 - 0.625) 1.25 1.25 9.264 AGI STR +Health; Cold and Fire factor is 0.625 for most pieces but decreases to 0.62 for the legs and 0.6 for the boots; Made via tradeskill from robot junk
Augmented Cyborg 1.315 1.315 1.315 0.377 1.159 1.159 1.159 1.315 9.114 STA PSY +NCU Memory; QL77 only; Level req 71; Greater Tir County Cyborg Barracks loot
Carapace of the Infernal Tyrant   1.25 1.114 (1.093 - 1.14) 1.25 1.114 (1.093 - 1.14) 1.25 0.707 (0.667 - 0.8) 1.114 (1.093 - 1.14) 1.25 9.049 STR AGI Infernal Tyrant footnote; +All nano skills, +1He, +Pistol, +NCU, +Health, +Offence, +Heal Delta; Adventurer only; QL SPECIAL only; Level req 150; Inner Sanctum second floor loot; Nodrop
Servants of Eight 1.25 1.25 1.25 1.094 1.094 0.781 1.094 0.312 8.937 AGI STR +Body dev, +Martial Arts, +Brawl, +Dimach, +Riposte, +Phys Init, +Conceal, +Psy, +Sta, +Sen, +Agi, +Duck/dodge/evade; Level req; Boss Loot
Plasteel Battle Suit 1.786 1.786 1.786 0.446 1.786 0.446 0.446 0.446 8.928 AGI STR -Duck/dodge/evade, -Run speed, add nano cost
DeCranum's Corona MK II   1.25 1.25 1.25 0.938 0.938 1.094 0.938 1.25 8.908 STA/STR AGI/ Psychology Smuggler's Den footnote; +NCU Memory, +Max Health; QL170 only; Level req 146; Smuggler's Den loot; Nodrop
DeCranum's Corona MK I   1.25 1.25 1.25 0.938 0.938 1.094 0.938 1.25 8.908 STA/STR AGI/ Psychology Smuggler's Den footnote; +NCU Memory, +Max Health; QL140 only; Level req 91; Smuggler's Den loot; Nodrop
Eyemutant Sinew   1.333 (1.0 - 1.5) 1.333 (1.0 - 1.5) 1.333 (1.0 - 1.5) 0.222 (0.167 - 0.25) 0.222 (0.167 - 0.25) 1.333 (1.0 - 1.5) 1.333 (1.0 - 1.5) 1.333 (1.0 - 1.5) 8.444 STA STR Eyemutant footnote; Sleeves, gloves and boots only; +Cold Damage, +Fire Damage; Enforcer only; Made via tradeskill from hunted brontos and eyemutants
Most armours below this point are the easiest to acquire because they can generally be obtained as mission rewards or bought from shops. Conversely, most of the armours above this line are tradeskill armours or special loot.
Biomech 1.25 1.094 1.25 1.094 1.094 1.25 1.094 0.312 8.438 PSY STA +Treatment, +First Aid; QL75+
Nano Armor 1.094 1.25 1.25 1.094 1.094 0.312 1.25 1.094 8.438 INT PSY Nano cloak/hood footnote; QL75+
Omni-Pol Elite   1.25 1.25 1.25 1.094 1.094 0.312 1.094 1.094 8.438 STA STR Omni only; QL75+
Obtru Steel-Ribbed 1.25 1.25 1.094 1.094 1.094 1.25 1.094 0.312 8.438 SEN AGI  
Flowers Tech 1.25 1.25 1.25 0.938 0.938 1.094 0.312 1.25 8.282 AGI STR Female Body footnote; QL50+
Sentinel   1.25 1.25 1.25 0.781 0.781 0.938 0.938 1.094 8.282 STR AGI No gloves; Clan only; where to get?
Urban Battle Suit   1.786 1.786 1.786 0.446 0.446 1.116 0.446 0.446 8.258 AGI STR -Duck/dodge/evade, -Run speed, add nano cost
Primus Decus 1.25 1.25 1.25 1.094 1.094 0.781 1.094 0.312 8.125 AGI STR  
Waitt Cyber 1.25 1.094 1.25 1.094 1.094 0.781 0.312 0.938 7.813 INT PSY Female Body footnote; QL50+
Links Energized 1.25 1.25 1.094 1.094 1.094 0.312 0.312 1.25 7.656 PSY STA  
Nadir Steel-Ribbed   1.25 1.25 1.094 0.312 1.094 1.25 1.094 0.312 7.656 SEN AGI QL50+
Padded Love 1.012 0.844 1.012 1.456 1.456 0.844 0.488 0.488 7.600 STA   Fixer only; Shirt +SenImp, +Evade; Pants +SpaceTime, +Duck; Boots +MatCrea, +Run speed; Arms +PsyMod, +Dodge; No helmet or gloves; Boss loot
Battle Suit 1.786 1.786 1.786 0.446 0.446 0.446 0.446 0.446 7.588 AGI STR -Duck/dodge/evade, -Run speed, add nano cost
Graft 1.031 1.25 1.25 0.25 1.031 0.938 1.031 0.781 7.562 STA STR  
Secondus Decus 1.25 1.25 1.25 0.25 1.094 1.094 1.094 0.25 7.532 AGI STR  
Omni-Pol 1.25 1.25 1.25 0.312 0.312 1.094 0.938 1.094 7.500 STA STR Omni only
Organic 1.094 1.25 1.25 0.25 1.094 0.938 1.094 0.25 7.220 STA STR  
Tech   1.25 1.25 1.25 0.312 0.781 0.938 0.312 1.094 7.187 AGI STR Female Body footnote
Martial Artist 1.25 1.25 1.25 1.25 1.25 0.312 0.312 0.312 7.186 SEN AGI No helmet or gloves
Bau Cyber 1.25 1.094 1.25 0.938 0.938 0.25 0.25 0.781 6.751 INT PSY Female Body footnote
Nomad 1.25 1.094 1.25 1.094 1.094 0.312 0.312 0.312 6.718 STA STR Jubilee footnote; Nomad Jubilee Chestpiece has +Body Dev, +Heavy Weapons, +Evade, and +Ranged Init
Steel-Ribbed   1.25 1.25 1.094 0.25 0.25 1.25 1.094 0.25 6.688 SEN AGI  
Titan Plasteel 1.25 1.094 1.25 1.25 0.25 0.25 0.25 1.094 6.668 STA STR  
Vito's Plasteel   1.25 1.094 1.25 0.25 1.25 1.094 0.25 0.25 6.668 STA STR  
Tertius Decus 1.25 1.25 1.25 0.781 0.781 0.188 0.934 0.188 6.622 AGI STR  
Raven's Energized 1.25 1.25 1.094 1.094 0.25 0.25 0.25 1.094 6.532 PSY STA  
Kirch Kevlar 1.25 1.094 1.25 0.781 0.25 0.781 0.781 0.25 6.437 AGI STR Vest footnote; +Max Health, +Agi, +Sen, +Psy; Boss loot;
Vest also has +Duck/dodge/evade, +Conceal, +Parry, +Riposte; No helmet
Notum Infused Kevlar 1.25 1.094 1.25 0.781 0.25 0.781 0.781 0.25 6.437 AGI STR +Max Health, +Concealment, +Ranged Energy, +Heavy Weapons; Soldier only; Lev req; where to get?
Kevlar 1.25 1.094 1.25 0.781 0.25 0.781 0.781 0.25 6.437 AGI STR Vest footnote; No helmet
Sid's Leather 1.094 0.188 1.25 1.094 1.094 0.188 0.188 1.094 6.190 SEN AGI  
Cyber 1.25 1.094 1.25 0.781 0.781 0.25 0.25 0.25 5.906 INT PSY Female Body footnote; Living Cyber footnote
Omni-Pol Desert   1.25 1.25 1.094 0.25 0.781 0.781 0.25 0.25 5.906 AGI STR Omni only
Omni-Pol Forest   1.25 1.25 1.10 0.25 0.25 0.78 0.25 0.78 5.906 AGI STR Omni only
Grid Armor Mk IV 0.722 0.722 0.722 0.722 0.722 0.722 0.722 0.722 5.776 MatMet/ MatCrea SpaceTime Fixer only; massive duck/dodge/evade and defense modifiers; +NCU Memory, +Max Health, +Nano resist, +Special root/snare resistance; pain in the ass to find
Energized 1.25 1.25 1.094 0.25 0.25 0.25 0.25 1.094 5.688 PSY STA  
Sekutek Chilled Plasteel   1.25 1.094 1.25 1.094 0.188 0.188 0.188 0.188 5.440 STA STR +Max Nano, +Str, +Agi, +Int, +Duck; Boss loot
Chilled Plasteel   1.25 1.094 1.25 1.094 0.188 0.188 0.188 0.188 5.440 STA STR  
Heated Plasteel 1.25 1.094 1.25 0.188 1.094 0.188 0.188 0.188 5.440 STA STR  
Light Combat 1.094 0.312 1.25 0.312 0.312 0.938 0.781 0.312 5.311 PSY STA No helmet or gloves
Nova Dillon 1.094 0.188 1.25 1.094 0.188 0.188 0.188 1.094 5.284 SEN AGI +Str, +Agi, +Sta, +Int, +Sen, +Psy, +Piercing, +Melee Init; Boss loot
Dillon 1.094 0.188 1.25 1.094 0.188 0.188 0.188 1.094 5.284 SEN AGI +Int, +Sta, +Piercing; Boss loot
Leather 1.094 0.188 1.25 1.094 0.188 0.188 0.188 1.094 5.284 AGI STR Vest footnote
Metaplast 1.25 1.25 1.094 0.188 0.188 0.938 0.188 0.188 5.284 AGI STR  
Grid Armor Mk III 0.629 0.629 0.629 0.629 0.629 0.629 0.629 0.629 5.032 MatMet/ MatCrea SpaceTime Fixer only; massive duck/dodge/evade and defense modifiers; +NCU Memory, +Max Health, +Nano resist, +Special root/snare resistance; pain in the ass to find
Flak Flowers   1.25 1.094 0.938 0.188 0.188 0.188 0.188 0.781 4.815 STA/AGI STR Pants, Sleeves and Body only; +Max Health; Body +Dodge; Arms +Ranged Init; Pants +Duck/Evade; Team mission only?; QL will always say "SPECIAL"; was bugged pre-14.6 and gave much more Projectile AC than intended
Flak   1.25 1.094 0.938 0.188 0.188 0.188 0.188 0.781 4.815 STA STR Pants, Sleeves and Body only
Low-Tech 1.094 0.938 1.094 0.188 0.188 0.188 0.188 0.188 4.066 AGI STR Shorts footnote
Nail 1.094 0.938 1.094 0.188 0.188 0.188 0.188 0.188 4.066 SEN AGI Pants, Sleeves, Body and Boots only
Grid Armor Mk II 0.483 0.483 0.483 0.483 0.483 0.483 0.483 0.483 3.864 MatMet/ MatCrea SpaceTime Fixer only; massive duck/dodge/evade and defense modifiers; +NCU Memory, +Max Health, +Nano resist, +Special root/snare resistance; pain in the ass to find
Galean Close Combat   0.75 0.0 1.4375 0.25 0.25 0.25 0.0 0.0 2.9375 STA Martial Arts No helmet; Summonable by fixers at QL >= 120
Grid Armor Mk I 0.243 0.243 0.243 0.243 0.243 0.243 0.243 0.243 1.944 MatMet/ MatCrea SpaceTime Fixer only; massive duck/dodge/evade and defense modifiers; +NCU Memory, +Max Health, +Nano resist, +Special root/snare resistance; pain in the ass to find
Wet Anti-Radiation   0.0 0.0 0.0 0.0 0.0 0.313 0.0 1.45 1.763 STR   Body, pants and sleeves only; Summonable by fixers at QL >= 120; Purchasble in Fixer shop

Footnotes
Dragon: Living Dragon armour comes in all the main armour pieces except gloves. The incredibly high AC factors it has reflect how difficult it is to get even a single piece of this armour. Each piece is made from items that drop off the highly contested Tarasque in Camelot. Its requirements are suitable for its quality level of 100, which was used to compute the factors for the table (even though the head piece is listed as QL 1 in the database), but even as QL100 armour it would serve its wearer well right up to level 200. The factor is given as a range because it varies among the pieces, 2.0 for sleeves and feet, 2.3 for head, 2.4 for legs and 3.0 for body. To have a full set would give the wearer 3200 AC in all areas before adding gloves from some other armour set. Compare this to another top armour like Metallic Mantis, which while giving 3900 AC in Projectile, Energy and Melee at QL200 (without gloves), has only 1950 AC in its weak areas of Fire and Radiation. If calculated as though it were QL 200 armour, it would have individual factors of 2.462 for a sum of 9.846, putting it just below Cyborg Death Squad on the table.

Note that the typical lottery for Tarasque loot immediately following a kill is controlled by players and the rules for being able to enter are constantly evolving.

Azure: The factors for Azure Reveries armour are not consistent across the entire set. The base factor for each piece is 1.5, and the parenthetical number given is the factor for the piece that provides additional protection against that particular damage type. The various parts are boosted in the following ways: Helmet for poison; Breastplate for energy and radiation; Sleeves for projectile and melee; Pants for cold and fire; and Boots for chemical. The main factors and sum were calculated by using the protection offered by the full suit and dividing by 14.
Supply Master: The armour that people can get from the Supply Master quests does not have consistent factors across the armour pieces. For most pieces, the factor for 6 of the 8 damage types is 1.50, but for the pants it is 1.60. Both the Clan and Omni types have a slight weakness against chemical damage, with the boots and helmet having a 1.167 factor, the gloves and sleeves with a 1.25 factor, the body with 1.438, and the pants at 1.5. The Clan version is weaker against fire and the Omni against cold, by the same set of factors for each: 1.125 for the helmet, body, gloves and sleeves, 1.20 for the pants, and 1.133 for the boots. The main factors and sum were calculated by using the protection offered by the full suit and dividing by 14.
Omni-Med Battle: Omni-Med Battle does not have consistent factors across the armour pieces. For most pieces, the factor for 6 of the 8 damage types is 1.50, but for the pants it is 1.60. It has a slight weakness against chemical damage, with the boots having a 1.217 factor, the gloves and sleeves 1.25, the body 1.438, and the helmet 1.5. Against cold the factors are 1.156 for the body, 1.166 for the helmet, 1.217 for the boots, and 1.25 for the sleeves, gloves and pants.
Abaddon: The Abaddon Chassis is an incredible battle suit that drops in Inner Sanctum. There are three slots where data cards, which also drop in Inner Sanctum, can be permanently inserted to upgrade the suit. The first slot, blue, either increases offense or adds more health. The second slot, green, adds to nano resist, ACs and NCU or to defense. The last slot, gold, raises either weapon skills or more health and nano.
Gloomfall/Shadowfade: Gloomfall and Shadowfade armours are currently listed in both Auno's and Jayde's test databases as having a QL of 1, so I had to chose a QL on which to compute the factors for the table. For Gloomfall I picked QL195 and Shadowfade I picked QL75, because as you can see it makes the derived factors consistent with factors that are used on other armours. These quality levels are also fairly consistent with the requirements to equip other superior armours at the same quality level, though there is no other armour that requires Agility as the primary stat and Sense as the secondary stat to compare directly. Gloomfall drops in Inner Sanctum and Shadowfade in Temple of Three Winds. The 1.222 factor for Melee and Fire for Gloomfall is only on the Body, all other parts and damage types fit the factors given.
Infernal Tyrant: The two versions of Infernal Tyrant armour don't really fit the table well. Besides being QL SPECIAL, their computed factors mostly don't fit the mold. I calculated both the base version and the Unhallowed version as being QL 200, though based on the requirements you could argue that perhaps they'd be a tad lower, like QL 195. It wouldn't change their overall sum though and they'd still be in roughly the same place in the table. The boost given by adding the Ichor from Hezak (Inner Sanctum's third floor boss) to the base pieces is most notable in the increase in special bonuses rather than how it affects armour class.
Eyemutant: Eyemutant Sinew armour is fascinating stuff. Starting at QL20 when one sinew bundle is added via the tradeskill process described at Anarchy Arcanum, each piece will have exactly the same armor class and provide one point of additional fire and cold damage. (This pulls down the very nice overall ranking of the sleeves and gloves, because the boots should have 50% higher ACs if they fit the generic formula.) Every extra sinew bound in causes the QL to jump by 20, adding 30 more ACs to the majority of damage but only 5 more to the ironically weak spots of cold and fire. The additional sinew bundle also adds another point of cold and fire damage. Maxing out at 12 bundles and QL 240, the AC factors stay consistent across the entire range and thus thankfully only warrant one entry in the table. The added fire and cold damage is substantial when all four pieces are worn, which can be quite a welcome boost when banging on high AC ShadowLands mobs with your fire and cold based weapons.
Smuggler's Den: Despite the DeCranum's Corona MK I body piece looking like a vest and vests normally having worse AC than equivalent solid body pieces, it does not provide comparably inferior protection to the MK II body piece (when scaled for quality level, of course).
Vest/Body: These armour types have two different types of chest pieces, Vest and Body, which are visibly different from one another. The Vest pieces are usually slightly less effective than the Body pieces. In the case of Kirch Kevlar, the reduced armour class of the vest comes with a number of other bonuses that the body piece does not have.
Pants/Shorts: Some armour types have multiple pieces available for the same body area. Such as both pants and shorts or male and female body armour. There is no modifier difference between these pieces.
Nano Cloak/Hood: Nano armor should not be confused with nano cloaks and nano cloak hoods. Those are different from regular nano armour, and of significantly worse protection. The cloak is listed in The Cloaks Table. The only real reason for wearing a cloak or cloak hood would be for the image.
Living Cyber: There is a variant of Cyber Armor called Living Cyber Armor. It can be found in the low-level Subway static dungeon. Also several pieces of it, namely the boots, gloves and both male and female body types, are available through a series of quests given out by the Good Time Party Mixer in Newland City. Talk to him, the rest is easy to figure out. You can upgrade the armour based on your intelligence and psychic skills repeatedly until it maxes at QL50. It provides identical protection to regular Cyber Armor. Alas, by the time you can realistically solo the entire quest, particularly as a non-neutral, you will very likely be able to use better armor than QL50 Living Cyber Armor. If you are Clan or Omni the quest for the body piece requires a trip into very dangerous territory of the opposing faction, so you really need something more than running ability to get there.
Jubilee: The Nomad Jubilee Chestpiece is boss loot that has the same armor class as Nomad Body Armor, but with Body Dev, Heavy Weapons, Evade Close Combat, and Ranged Initiative bonuses.

The Cloaks Table
Armour Table Description
Armour Screenshots Solicited
Bima's AO Page