Back
AO's Premade Implant Shops
This page describes the implants that are available at the premade
implant kiosks in the basic general stores. Since there is no kiosk
for Keepers (update: I hear that one has been added, but I'm not
active in AO at the moment so have not taken the time to see its
stock), it also includes my recommendation for implants that make
acceptable Keeper implants. They aren't what I think are the best
Keeper implants, but then few of the premades are really the best for
their supposed professions anyway. There are no Keeper annotations
for Right Arm or Left Arm because none of the premade implants have 2H
Edged in them and I think those two locations really should have 2H
Edged.
The tables are arranged in the order of implant slots on the
implant panel in the game. Within the table, for lack of any clearly
better way of arranging things I have listed them in the order of the
kiosks going around the room from the first on the right when you
enter. After the implant tables is a table that show the quality
levels available, their requirements, and what bonuses they provide.
Eye
Head
Ear
Right Arm
Chest
Left Arm
Right Wrist
Waist
Left Wrist
Right Hand
Leg
Left Hand
Feet
Quality Levels Buffs
Eye
Shining | Bright | Faded |
Ability Required | Kiosk |
Tutoring |
Psycho Mod |
Time & Space |
Int |
MP, MA |
Tutoring |
Comp Lit |
Matter Crea |
Int |
NT |
Tutoring |
Sensory Imp |
Time & Space |
Int |
Fixer (Keeper) |
Tutoring |
Intelligence |
Time & Space |
Int |
Eng |
|
Sensory Imp |
Matter Crea |
Psy |
Enf |
|
Treatment |
Matter Crea |
Int |
Doc |
Elec Eng |
Psycho Mod |
Time & Space |
Int |
Crat |
Rifle |
Psycho Mod |
Time & Space |
Agi |
Agent |
|
Heavy Weapons |
Matter Crea |
Agi |
Adv |
Map Nav |
Psycho Mod |
Time & Space |
Sen |
Trader |
Aimed Shot |
Ranged Energy |
Assault Rifle |
Agi |
Sol |
Head
Shining | Bright | Faded |
Ability Required | Kiosk |
Matter Crea |
Nano Pool |
Sense |
Int |
MP |
First Aid |
Dimach |
Sense |
Sen |
MA |
Matter Crea |
Nano Pool |
|
Psy |
NT |
Psychic |
Nano Pool |
Tutoring |
Int |
Fixer |
Matter Crea |
Nano Pool |
Tutoring |
Int |
Eng, Crat |
Bio Met |
|
Sense |
Agi |
Enf |
Bio Met |
Nano Pool |
Sense |
Int |
Doc |
Sensory Imp |
Ranged Init |
Sense |
Psy |
Agent |
Bio Met |
Map Nav |
Sense |
Int |
Adv |
Psycho Mod |
Ranged Init |
Sense |
Int |
Trader (Keeper) |
Ranged Energy |
Ranged Init |
|
Agi |
Sol |
Ear
Shining | Bright | Faded |
Ability Required | Kiosk |
|
Tutoring |
Intelligence |
Int |
MP, Eng, Doc |
|
Tutoring |
Psycho Mod |
Int |
MA |
Perception |
Tutoring |
Intelligence |
Sen |
NT, Adv, Trader (Keeper) |
|
Tutoring |
Psychic |
Int |
Fixer |
|
Concealment |
Psycho Mod |
Agi |
Enf, Sol |
|
Psychology |
Psycho Mod |
Int |
Crat |
Perception |
Concealment |
Psycho Mod |
Sen |
Agent |
Right Arm
Shining | Bright | Faded |
Ability Required | Kiosk |
1h Blunt |
Chem AC |
Rad AC |
Str |
MP |
Strength |
Phys Init |
Rad AC |
Sta |
MA |
MG / SMG |
Chem AC |
Rad AC |
Agi |
Fixer |
1h Blunt |
Brawling |
Fast Attack |
Str |
Enf |
2h Blunt |
Brawling |
Fast Attack |
Str |
Enf |
Breaking & Entering |
Chem AC |
Rad AC |
Agi |
Doc |
Shotgun |
Chem AC |
Mech Eng |
Agi |
Crat |
Fling Shot |
Swimming |
Mech Eng |
Agi |
Agent |
1H Edged |
Brawling |
Fast Attack |
Agi |
Adv |
Shotgun |
Chem AC |
Rad AC |
Agi |
Trader |
Assault Rifle |
Swimming |
Rad AC |
Agi |
Sol |
Chest
Shining | Bright | Faded |
Ability Required | Kiosk |
Nano Pool |
Mat Met |
Sensory Imp |
Psy |
MP, NT |
Dimach |
Bio Met |
Sensory Imp |
Psy |
MA |
Max Health |
Mat Met |
Sensory Imp |
Sta |
Fixer, Adv |
Nano Pool |
Bio Met |
NanoC Init |
Psy |
Eng |
Max Health |
Mat Met |
2H Blunt |
Sta |
Enf |
Max Health |
Mat Met |
Max Nano |
Sta |
Doc |
Nano Pool |
Bio Met |
Sensory Imp |
Psy |
Crat, Agent (Keeper) |
Stamina |
Mat Met |
Strength |
Sta |
Trader |
Max Health |
Projectile AC |
Max Nano |
Sta |
Sol |
Left Arm
Shining | Bright | Faded |
Ability Required | Kiosk |
|
Breaking & Entering |
Mat Met |
Agi |
MP, Fixer, Crat, Agent |
Brawling |
Strength |
Phys Init |
Str |
MA |
|
|
Mat Met |
Int |
NT, Eng |
Brawling |
2H Blunt |
Mat Met |
Str |
Enf |
|
Strength |
Mat Met |
Sta |
Doc, Trader, Soldier |
Brawling |
Strength |
Mat Met |
Str |
Adv |
Right Wrist
Shining | Bright | Faded |
Ability Required | Kiosk |
Run Speed |
1H Blunt |
Multi Melee |
Agi |
MP |
Riposte |
Nano Resist |
|
Psy |
MA |
Pistol |
Nano Resist |
Fling |
Agi |
NT, Eng, Doc |
Run Speed |
Burst |
|
Sta |
Fixer |
Run Speed |
Nano Resist |
Multi Melee |
Agi |
Enf (Keeper) |
Run Speed |
1H Blunt |
Multi Melee |
Agi |
Enf |
Ranged Init |
Nano Resist |
Fling Shot |
Agi |
Crat |
Ranged Init |
Rifle |
Fling Shot |
Agi |
Agent |
Parry |
1H Edged |
Multi Melee |
Agi |
Adv |
Pistol |
Multi Ranged |
Fling Shot |
Agi |
Adv |
Ranged Init |
Burst |
Fling Shot |
Agi |
Trader |
Run Speed |
Burst |
Fling Shot |
Agi |
Sol |
Waist
Shining | Bright | Faded |
Ability Required | Kiosk |
Chem AC |
Max Nano |
Bio Met |
Sen |
MP (Keeper) |
Rad AC |
Max Health |
Evade Close |
Sen |
MA |
|
Max Nano |
Bio Met |
Psy |
NT, Eng |
Fire AC |
Max Health |
Stamina |
Sta |
Fixer |
Cold AC |
Max Health |
Brawling |
Sta |
Enf |
Chem AC |
Max Nano |
Stamina |
Sen |
Doc |
Rad AC |
Max Nano |
Shotgun |
Sen |
Crat |
|
Duck Explosions |
Bio Met |
Agi |
Agent |
|
|
Brawling |
Str |
Adv |
Chem AC |
Sense |
Agility |
Sen |
Adv |
Chem AC |
Max Nano |
Shotgun |
Sen |
Trader |
Cold AC |
Max Health |
Stamina |
Sta |
Sol |
Left Wrist
Shining | Bright | Faded |
Ability Required | Kiosk |
Multi Melee |
Run Speed |
Nano Resist |
Agi |
MP, Enf, Adv |
|
Run Speed |
Nano Resist |
Agi |
MA, NT, Fixer, Doc, Sol (Keeper) |
|
|
Nano Resit |
Psy |
Eng |
Multi Ranged |
Run Speed |
Nano Resist |
Agi |
Crat, Trader |
|
Run Speed |
Rifle |
Agi |
Agent |
Right Hand
Shining | Bright | Faded |
Ability Required | Kiosk |
|
Time & Space |
1H Blunt |
Int |
MP |
Martial Arts |
First Aid |
Treatment |
Agi |
MA |
|
Matter Crea |
Comp Lit |
Int |
NT |
|
Time & Space |
Burst |
Int |
Fixer |
|
Time & Space |
Treatment |
Int |
Eng, Crat (Keeper) |
|
Matter Crea |
1H Blunt |
Int |
Enf |
|
Matter Crea |
Treatment |
Int |
Enf, Doc |
|
Time & Space |
Comp Lit |
Int |
Agent |
|
Fast Attack |
1H Edged |
Agi |
Adv |
Trap Disarm |
Pistol |
Burst |
Agi |
Adv |
Trap Disarm |
Time & Space |
Comp Lit |
Agi |
Trader |
|
Assault Rifle |
Burst |
Agi |
Sol |
Leg
Shining | Bright | Faded |
Ability Required | Kiosk |
Agility |
Stamina |
Run Speed |
Sta |
MP |
Agility |
Evade Close |
Max Health |
Sta |
MA, Trader (Keeper) |
Dodge Ranged |
Evade Close |
Body Dev |
Agi |
NT |
Agility |
Evade Close |
|
Agi |
Eng, Agent |
Dodge Ranged |
Evade Close |
Max Health |
Agi |
Enf, Doc (Keeper) |
Agility |
Evade Close |
Body Dev |
Sta |
Crat |
Agility |
Melee Init |
Max Health |
Sta |
Adv |
Agility |
Stamina |
Max Health |
Sta |
Sol |
Left Hand
Shining | Bright | Faded |
Ability Required | Kiosk |
|
Fire AC |
First Aid |
Sta |
MP, Doc, Crat, Trader, Sol |
|
Fire AC |
Martial Arts |
Sta |
MA |
|
Trap Disarm |
First Aid |
Agi |
NT, Fixer, Agent |
|
|
First Aid |
Sen |
Eng |
Fast Attack |
Fire AC |
Cold AC |
Agi |
Enf |
Fast Attack |
Trap Disarm |
First Aid |
Agi |
Adv (Keeper) |
Feet
Shining | Bright | Faded |
Ability Required | Kiosk |
Evade Close |
Agility |
Duck Explosions |
Agi |
MP, Fixer, Eng, Enf, Trader, Sol |
Phys Init |
Martial Arts |
Duck Explosions |
Agi |
MA |
Evade Close |
Dodge Ranged |
Duck Explosions |
Agi |
NT, Doc, Crat |
Concealment |
Agility |
Duck Explosions |
Agi |
Agent |
Melee Init |
Agility |
Duck Explosions |
Agi |
Adv (Keeper) |
Benefit Provided
Quality Level |
Requirements |
Skills | Abilities |
Treatment | Core Ability |
Shining | Bright | Faded |
Shining | Bright | Faded |
10 |
54 | 24 |
10 |
6 |
4 |
7 |
4 |
3 |
20 |
101 | 44 |
15 |
9 |
6 |
10 |
6 |
4 |
30 |
148 | 64 |
20 |
12 |
8 |
12 |
7 |
5 |
50 |
242 | 104 |
30 |
18 |
12 |
17 |
10 |
7 |
75 |
361 | 154 |
43 |
25 |
17 |
24 |
14 |
9 |
100 |
479 | 204 |
55 |
33 |
22 |
30 |
18 |
12 |
The most elementary treatment buffing, without special items or
stepping implants, adds up like this:
- Surgery clinic (+100) + Expertise (+20) + Core boosts (+3) + Med
suit (+78) = 201
- Add Enhanced First Aid (5 NCU, +10) = 211
- With Specialist Treatment (11 NCU, +35) = 236
- Robust Treatment (42 NCU, +60) = 261 (more than enough for QL50)
- Superior First Aid (37 NCU, +80) = 281 (80 shy of QL75, 198 from QL100)
The most common non-self ability buffs beyond the standard +12:
- Agility:
- Feline Grace (17 NCU, +25) from Agent
- Intelligence:
- Neuronal Stimulator (7 NCU, +20) from NT (Must have Shadowlands)
- Psychic:
- Neuronal Stimulator (7 NCU, +20) from NT (Must have Shadowlands)
- Sense:
- Enhanced Senses (9 NCU, +15) from Agent
- Stamina and Strength:
- Enlarge (12 NCU, +10) or Iron Circle (23 NCU, +20) from Doctor
- Essence from Enforcer:
- Meatshield (2 NCU, +3)
- Vitality (5 NCU, +5)
- Might (8 NCU, +8)
- Boundless Health (11 NCU, +11)
- Brave Challenger (14 NCU, +14)
- Cyclops (18 NCU, +17)
- Titan (29 NCU, +20)
- Gargantua (38 NCU, +22)
- Colossus (41 NCU, +24)
- Leviathan (44 NCU, +25)
- Behemoth (47 NCU, +27)
Back